This is a test forum with a static import from forum.open.mp it will not be automatically synchronised so any posts you make here will be lost when we migrate fully.

Home
Search
New thread

Discussion

Discussion categories

General
Chat
Tech
Life
Art
Programming
open.mp
Development Updates
Questions and Suggestions
SA-MP
General Discussions
Videos and Screenshots
Support
Pawn Scripting
Tutorials
Releases
Plugins
Libraries
Filterscripts
Gamemodes
Maps
Advertisements
Other languages
Spanish/Espa?ol
Programaci?n
Discusi?n GTA SA Multijugador
Mods
Offtopic
Juegos
Portuguese/Portugu?s
Russian/русский
Italian/Italiano
Dutch/Nederlands
German/Deutsch
Romanian/Rom?na
Ex-Yu
Polish/Polski
Og?lne
Serwery
Skryptowanie
Filmiki i zdjecia
Lithuanian/Lietuvi?kas
French/Fran?ais
Hungarian/Magyar
Hindi/Urdu
Turkish
Other
Internal
Hidden

Library

Library pages

Collections
Links
Members
Roles
RegisterLogin
Login
Discussion
Questions and Suggestions
The size of the output amx file
scandalfive's avatar

scandalfive

@scandalfive


View profile
Copy link
  Report member
• 9mo
Questions and Suggestions

The size of the output amx file

question

Hello everyone. I've encountered a situation where, when compiling an empty mod (containing only #include <open.mp> and main(){}) using qawno and a custom bat file, the output amx files have different sizes.

bat.amx - 1389 bytes
qawno.amx - 1420 bytes

Is this difference normal, or have I made a mistake in configuring the compiler command for the bat file?

bat:

compiler\pawncc.exe -;+ -(+ -\ -Z- "-isource/%name%" "-rsource/%name%" "-icompiler/include" -d3 -t4 "-orelease/gamemodes/%name%" "source/%name%.pwn"



qawno:

./pawncc -;+ -(+ -\ -Z- "-i%p/%o" "-r%p/%o" "-i%q/include" -d3 -t4 "-o%p/%o" "%p/%i"



May the experts forgive me, because this question may be very easy, but I'm new to this and I want to understand everything.
Thank you.

0 likes0 replies

    Please sign up or log in to reply