#define SendErrorMessage(%0, %1) SendClientMessage(%0, COLOR_RED, "{FFFFFF} "%1)
SendErrorMessage(playerid, const msg[]) {
? ? new
? ? ? ? string;
? ? format(string, sizeof(string), ""C_WHITE" %s", msg);
? ? return SendClientMessage(playerid, COLOR_RED, string);
}
I just want to know how different