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Videos and Screenshots
[DA-RP: Dark Ages: Medieval Roleplay] Winter Update!
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Wolfgang

@wolfgang


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Videos and Screenshots

[DA-RP: Dark Ages: Medieval Roleplay] Winter Update!

"Audio Streaming"



YouTube Video: tIZVsMDO66g



Quote

? A novel audio system was implemented to enrichen the ambientance and server's atmosphere



? In-game audio streams were severely limited because they couldn't support more than one audio playing simultaneously and there was no 3D spatialization based on player position.



? In this new system the player opens a webpage which automatically connects to the server through a socket; this possibilitates multiple overlapping audio streams with 3D responsiveness (i.e if a player gets closer to a sound source the audio gets increasingly louder).



? For those curious about the technicalities: it was made using the howler.JS API on the frontend and a websocket server on node.js, which is responsible to track and coordinate all sounds broadcasted in-game to each client.












YouTube Video: NV5NOvypqz0



Quote? Since the minimap is hidden and there are no player blips it makes it harder to locate points of interest; although this is softened with the new audio system, a "look at" framework was implemented to let characters know the general direction of a certain source of sound.






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