I am developing a stealing system, in which when stealing the player is frozen [TogglePlayerControllable (playerid, false);].
RhaegarX
@rhaegarx
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I am developing a stealing system, in which when stealing the player is frozen [TogglePlayerControllable (playerid, false);]. However, when the player is frozen he becomes immortal, not taking any damage. Can anyone tell me how to fix this bug?
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