Matrix Functions
These are matrix functions, which can be used to obtain the euler rotation of a vehicle, or calculate the offset position and offset rotation to be used in AttachObjectToVehicle/Player, also to create a DetachObjectFromVehicle/Player, etc.
Functions:
native Vector(Float:x, Float:y, Float:z);
native Matrix(const right[VECTOR], const front[VECTOR], const up[VECTOR], const pos[VECTOR]);
native Matrix_Invert(const matrix[MATRIX]);
native Matrix_BuildUp(matrix[MATRIX]);
native Matrix_SetRotation(matrix[MATRIX], Float:rx, Float:ry, Float:rz);
native Float:Matrix_GetRotationX(const matrix[MATRIX]);
native Float:Matrix_GetRotationY(const matrix[MATRIX]);
native Float:Matrix_GetRotationZ(const matrix[MATRIX]);
native Matrix_GetRotation(const matrix[MATRIX]);
native Matrix_Multiply3x3(const matrix[MATRIX], const vector[VECTOR]);
native Matrix_Multiply4x4(const matrix1[MATRIX], const matrix2[MATRIX]);
native Matrix_GetOffsetPosition(const matrix[MATRIX], const vector[VECTOR]);
native Matrix_GetOffsetRotation(const matrix[MATRIX], const vector[VECTOR], bool:invert = true);
Video
This is a video of the test filterscript:
YouTube Video: vSZyMilgcuU
Source code
https://github.com/Leonardo541/matrix