Search

open.mp forum

RegisterLogin

Discussion

General
Chat
Tech
Life
Art
Programming
open.mp
Development Updates
Questions and Suggestions
SA-MP
General Discussions
Videos and Screenshots
Support
Pawn Scripting
Tutorials
Releases
Plugins
Libraries
Filterscripts
Gamemodes
Maps
Advertisements
Other languages
Spanish/Espa?ol
Programaci?n
Discusi?n GTA SA Multijugador
Mods
Offtopic
Juegos
Portuguese/Portugu?s
Russian/???????
Italian/Italiano
Dutch/Nederlands
German/Deutsch
Romanian/Rom?na
Ex-Yu
Polish/Polski
Og?lne
Serwery
Skryptowanie
Filmiki i zdjecia
Lithuanian/Lietuvi?kas
French/Fran?ais
Hungarian/Magyar
Hindi/Urdu
Turkish
Other
Internal
Team
Hidden
Archived

Library

 Collections Links Members Roles

Help with FCNPC

I want to make npc stop following player by distance.

ID
d6ouivfilegovhg7biqg
author
dwp12345's avatar

dwp12345

@dwp12345


View profile
Copy link
  Report member
started
Nov 10, 2020
replies
0
participating
No

scroll to top

powered by storyden

Login
Discussion
Pawn Scripting
Help with FCNPC
dwp12345's avatar

dwp12345

@dwp12345


View profile
Copy link
  Report member
• 5y
Pawn Scripting

Help with FCNPC

pawn

I want to make npc stop following player by distance.



here is my code,



public FCNPC_Moving(npcid)

{

new Float:p[3];

? ? for(new i =0 ; i < GetMaxPlayers(); i )

{

? ? if(IsPlayerNPC(i)) continue;

FCNPC_GetPosition(npcid,p[0],p[1],p[2]);

if(IsPlayerInRangeOfPoint(i,10,p[0],p[1],p[2]))

{

if(IsPlayerInRangeOfPoint(i,1,p[0],p[1],p[2]))

{

FCNPC_Punch(npcid,p[0],p[1],p[2],50);

}

else

{

? ? FCNPC_GoToPlayer(npcid, i, FCNPC_MOVE_TYPE_AUTO, FCNPC_MOVE_SPEED_AUTO, FCNPC_MOVE_MODE_AUTO, FCNPC_MOVE_PATHFINDING_AUTO, 0.0, true, 0.0, 1.5, 250);

? ? ? ? ? ? ? ??



}

}

}

return 1;

}
0 likes0 replies

    Please sign up or log in to reply